
Excited to share the work from my “VR Film Sets” seminar at SCI-Arc! The students created VR (virtual reality) environments inspired by movie scenes.
Films have always used architecture to tell stories. The worlds, cities, and spaces of cinema are responsible for creating the social, cultural, and political contexts of its screenplays. This year, all the movies we explored share a common design idea: the space and the setting represent a conflict/hierarchy/tension – from “Parasite” (2019) and its socially and physically stratified urban environment – to “Hollywood Hong Kong” (2001) and its literally and figuratively overshadowing tower complexes.